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Minami 78
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MINAMI78.iso
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winamp53.exe
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Milkdrop
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Rovastar - VooV's Brainwaves.milk
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INI File
|
2005-09-14
|
2KB
|
85 lines
[preset00]
fRating=1.000000
fGammaAdj=1.7
fDecay=0.9
fVideoEchoZoom=1
fVideoEchoAlpha=0
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=0.01
fWaveSmoothing=0.63
fWaveParam=0.018
fModWaveAlphaStart=0.71
fModWaveAlphaEnd=1.3
fWarpAnimSpeed=1
fWarpScale=1.331
fZoomExponent=1
fShader=0
zoom=13.290894
rot=0
cx=0.5
cy=0.5
dx=-0.28
dy=-0.32
warp=0.01
sx=1
sy=1
wave_r=0.65
wave_g=0.65
wave_b=0.65
wave_x=0.5
wave_y=0.5
ob_size=0.015
ob_r=0.01
ob_g=0
ob_b=0
ob_a=1
ib_size=0.01
ib_r=0.95
ib_g=0.85
ib_b=0.65
ib_a=1
nMotionVectorsX=64
nMotionVectorsY=48
mv_dx=0
mv_dy=0
mv_l=0
mv_r=0
mv_g=0
mv_b=1
mv_a=0
per_frame_1=wave_r = 0.5+ 0.1*(bass-1);
per_frame_2=wave_g = 0.5+ 0.1*(mid-1.2);
per_frame_3=wave_b = 0.5+ 0.1*(treb-.5);
per_frame_4=warp =0;
per_frame_5=ob_r = 1-wave_r;
per_frame_6=ob_g = 1-wave_g;
per_frame_7=ob_b = 1-wave_b;
per_frame_8=ib_r = 0.75 + 0.25*sin(time*0.4);
per_frame_9=ib_g = 0.25 + 0.25*cos(time*0.87);
per_frame_10=ib_b = 0.5+0.5*sin(1.23*time);
per_frame_11=q8 = oldq8 +0.003*(((pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps) + (pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,5)/fps) + (pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,4)/fps) + (pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,3)/fps) + (pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,2)/fps) +(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att)/fps));
per_frame_12=oldq8 = q8;
per_frame_13=q7 =oldq7+ 0.001*(pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,7)/fps);
per_frame_14=oldq7 = q7;
per_frame_15=wave_a =0;
per_frame_16=dy = 0.5 + 0.01*(sin(0.786*q7));
per_frame_17=dx = 0.1*sin(1.143*q8);
per_pixel_1=dx=dx+0.005*sin((y-0.5)*96)+0.5*sin((y-0.5)*128);
per_pixel_2=dy=dy+0.001*cos((x-(sin(q8)))*128)+0.008*cos((x-0.5 - 0.1*sin(q7))*96);
per_frame_init_1=q8 =0;
per_frame_init_2=q7=0;